The Dink Network

Thats the strangest bug ever, in battlesys3.1

February 7th 2003, 03:33 PM
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Well, redink1, you should wait with uploading it, because ive found a enormous bug

Every enemy attacks dink, but the

knight, milder-boss, gobling axe doesnt attack

but the script is OK, is it because the script is 16KB?

With gobling axe he walks attacks walks back and stops...

Luckily ive build-in a anti-crash system, it just continues instead of freezing.
February 7th 2003, 03:57 PM
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trav666
Peasant He/Him
 
: Well, redink1, you should wait with uploading it, because ive found a enormous bug

: Every enemy attacks dink, but the

: knight, milder-boss, gobling axe doesnt attack

: but the script is OK, is it because the script is 16KB?

: With gobling axe he walks attacks walks back and stops...

: Luckily ive build-in a anti-crash system, it just continues instead of freezing.

the scripts can be 16k and still work, i think it was *anything above 45k will not work*
February 7th 2003, 04:00 PM
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February 8th 2003, 01:45 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
: : Well, redink1, you should wait with uploading it, because ive found a enormous bug

: : Every enemy attacks dink, but the

: : knight, milder-boss, gobling axe doesnt attack

: : but the script is OK, is it because the script is 16KB?

: : With gobling axe he walks attacks walks back and stops...

: : Luckily ive build-in a anti-crash system, it just continues instead of freezing.

: the scripts can be 16k and still work, i think it was *anything above 45k will not work*

isn't it 64 k? As in 65535 letters?
February 8th 2003, 03:38 AM
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Kyle
Peasant He/Him Belgium
 
: : : Well, redink1, you should wait with uploading it, because ive found a enormous bug

: : : Every enemy attacks dink, but the

: : : knight, milder-boss, gobling axe doesnt attack

: : : but the script is OK, is it because the script is 16KB?

: : : With gobling axe he walks attacks walks back and stops...

: : : Luckily ive build-in a anti-crash system, it just continues instead of freezing.

: : the scripts can be 16k and still work, i think it was *anything above 45k will not work*

: isn't it 64 k? As in 65535 letters?

No, I once made a huge script that was 52 Kb or something and it wouldn't run. I think the limit's 32 kb. 16 shouldn't be a problem, I have multiple .c files over 16 kb in Legend's Tale.
February 19th 2003, 04:35 PM
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32k (technicaly 32768 bytes) would be most likely.. as that is the max size of an signed integer in C.
February 21st 2003, 10:51 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
No, I once made a huge script that was 52 Kb or something and it wouldn't run. I think the limit's 32 kb. 16 shouldn't be a problem, I have multiple .c files over 16 kb in Legend's Tale.

Hmm, I now have a script (47 kB) and it works fine (see my blog). I still need to add some code and it'll probably more than 52 kB. It even uses lots of variables...