sp_kill_wait
this command doesnt even work! assuming its supposed to do what it says it does in dan's book, it should "make sure dink will punch right away" by getting rid of some internal wait time that determines when the next frame is displayed. well if you set your frame delay of dink's idle to a high number, 2000 for instance, when you punch there is one hell of a delay. i declare shenanigans. this command sucks.
So what do you intend to do?
i dunno maybe you can help me with that?
the only thing i could think of was say in item-fst where it does the sp_kill_wait that doesnt work i could change the frame delay to like 10 and then after the anim is done change it back up to 2000, not sure if it will work cause i havent tried it yet
the only thing i could think of was say in item-fst where it does the sp_kill_wait that doesnt work i could change the frame delay to like 10 and then after the anim is done change it back up to 2000, not sure if it will work cause i havent tried it yet