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this command doesnt even work! assuming its supposed to do what it says it does in dan's book, it should "make sure dink will punch right away" by getting rid of some internal wait time that determines when the next frame is displayed. well if you set your frame delay of dink's idle to a high number, 2000 for instance, when you punch there is one hell of a delay. i declare shenanigans. this command sucks.