map.dat
Yes. Switch maps in order to creat a larger world.
Also is there a way to have multiple users in a single
game.
Also is there a way to have multiple users in a single
game.
Kind of, you can use more than one map but the player will have to change it manually. This has only been done in 1 D-Mod so far, Legend of Tenjin.
There's been recent experiments about two player Dink, see Magical Mayhem and these threads:
http://www.dinknetwork.com/forum.cgi?MID=83152
http://www.dinknetwork.com/forum.cgi?MID=88820
There's been recent experiments about two player Dink, see Magical Mayhem and these threads:
http://www.dinknetwork.com/forum.cgi?MID=83152
http://www.dinknetwork.com/forum.cgi?MID=88820
Thanks for the replys Sparrowhawk. I'll look into these.
From the dinkc reference:
load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);
load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.
It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.
load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);
load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.
It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.