Reply to Re: map.dat
If you don't have an account, just leave the password field blank.
From the dinkc reference:
load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);
load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.
It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.
load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);
load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.
It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.