Re: Non D-mod Dink Smallwood Game
I've been using either old or very old game-making programs lately, mainly RPG Maker XP and Blitz Basic. Just to clarify, I have limited scripting knowledge (On a scale of low 1-10 high, around 3 or 4), which is why I've started to have thoughts.
I am hoping to trying to make a D-Mod of sorts with RPG Maker. Problem is, using the programs that I have available, it won't be a true D-mod that can run off the DFArc.
The storyline I have plotted out so far will start out following the original Dink Smallwood game re-created in RPG Maker. Following the defeat of Seth , the plot will move on to follow a few D-Mods assuming permission is given by their creators to duplicate their story lines.
What I hope to do to make the storylines more authentic is use the original midi files from the d-mods that I use in the game.
I also am investigating whether it is possible to transfer a Dink Smallwood tile sets into RPG Maker, which seems probable (I've tested importing Midi files and various images and tile sets and it works fine).
Finally, I hope to look at making 2d sprites made completely similar to Dink Smallwood sprites (Main Characters and monsters mostly).
What I want from you dinkers by posting up this topic is everyone's thoughts on such a large-scale project will be possible, anyone who can assist with this project, if it will be granted a spot to download from this website and people criticizing me on the fact that such a project seems unnecessary or just comments on it overall.
Go!
I am hoping to trying to make a D-Mod of sorts with RPG Maker. Problem is, using the programs that I have available, it won't be a true D-mod that can run off the DFArc.
The storyline I have plotted out so far will start out following the original Dink Smallwood game re-created in RPG Maker. Following the defeat of Seth , the plot will move on to follow a few D-Mods assuming permission is given by their creators to duplicate their story lines.
What I hope to do to make the storylines more authentic is use the original midi files from the d-mods that I use in the game.
I also am investigating whether it is possible to transfer a Dink Smallwood tile sets into RPG Maker, which seems probable (I've tested importing Midi files and various images and tile sets and it works fine).
Finally, I hope to look at making 2d sprites made completely similar to Dink Smallwood sprites (Main Characters and monsters mostly).
What I want from you dinkers by posting up this topic is everyone's thoughts on such a large-scale project will be possible, anyone who can assist with this project, if it will be granted a spot to download from this website and people criticizing me on the fact that such a project seems unnecessary or just comments on it overall.
Go!
Hmmm... Personally I don't really see the use here. I think the Dink engine is great for DMODs. (It's what it's designed to do after all...) It will be quite hard to make your game just as playable as a normal DMOD, let alone improve on it. And if you have little experience... Well, I think it isn't going to be an improvement, though it might be interesting as a learning exercise.
I think it can get a download spot here. It actually isn't even the first time something like this has been tried. (See Nitrodink)
I think it can get a download spot here. It actually isn't even the first time something like this has been tried. (See Nitrodink)
RPG Maker is actually a very simple game-making tool though; I just want to get into an in-depth project involving Dink Smallwood and Game-making before I get back into learning proper script-knowledge.
I'd upload a random demo here to prove I can in fact make a game using this program but it would definitely get a no since it's unrelated to Dink except via this topic.
I'd upload a random demo here to prove I can in fact make a game using this program but it would definitely get a no since it's unrelated to Dink except via this topic.
When I have thoughts, I start drinking

You know what you should do? You should spice up the Dink graphics a little, and create a whole new game engine, in a 3rd person mode or something, then I'd be interested.