New D-Mod: Hide-n-Seek
The endy is here. Can you play Hide-n-Seek with MrNone staring at you with daggers of nothingness ready to summon desolation? I thought so.
Hooray it's finally up
Curious to see what everyone thinks of the map. Uses the random map generation technique for the smaller objects, so I can say with near certainty that everyone's map will be different.
Curious to see what everyone thinks of the map. Uses the random map generation technique for the smaller objects, so I can say with near certainty that everyone's map will be different.
Technically this game was very well done. As for the "infinite replayability", I doubt many people will find it very fun to play this for more than one time
Still, the scripts were inventive and clear. I look forward to your next projects.
Still, the scripts were inventive and clear. I look forward to your next projects.
Well you *could* replay it infinitly I can almost guarantee it will never be exactly the same.
Think it'd be good for mini-games and such. Could do something like the original lost duck, but without having to worrry about people walking off/back on the screen to "find" it. Spawning points would also be interesting to see, you could set up random wanderers and special enemies to randomly spawn from these points rather than messing with visions.
Think it'd be good for mini-games and such. Could do something like the original lost duck, but without having to worrry about people walking off/back on the screen to "find" it. Spawning points would also be interesting to see, you could set up random wanderers and special enemies to randomly spawn from these points rather than messing with visions.