The Dink Network

New D-Mod: Hide-n-Seek

April 4th 2008, 11:24 PM
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MrNone
Peasant They/Them
 
The endy is here. Can you play Hide-n-Seek with MrNone staring at you with daggers of nothingness ready to summon desolation? I thought so.

April 6th 2008, 12:40 AM
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Endy
Peasant He/Him United States
 
Hooray it's finally up

Curious to see what everyone thinks of the map. Uses the random map generation technique for the smaller objects, so I can say with near certainty that everyone's map will be different.
April 6th 2008, 09:02 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Technically this game was very well done. As for the "infinite replayability", I doubt many people will find it very fun to play this for more than one time

Still, the scripts were inventive and clear. I look forward to your next projects.
April 7th 2008, 01:23 AM
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Endy
Peasant He/Him United States
 
Well you *could* replay it infinitly I can almost guarantee it will never be exactly the same.

Think it'd be good for mini-games and such. Could do something like the original lost duck, but without having to worrry about people walking off/back on the screen to "find" it. Spawning points would also be interesting to see, you could set up random wanderers and special enemies to randomly spawn from these points rather than messing with visions.