Pushable Objects distance to edge?
I managed to make a couple of scripts to allow rocks and barrels to be pushed anywhere on the screen. The non-permanent ones work great, but the permanent ones are an issue. They can cause insane hardness errors at the edges.
Mainly I was wondering how far everyone thinks the player should be able to push these. All the way to the edge, or stop at some point earlier?
ps
I'll probably be releasing these as part of a file with some other drop anywhere type scripts, like holes and boulders.
Mainly I was wondering how far everyone thinks the player should be able to push these. All the way to the edge, or stop at some point earlier?
ps
I'll probably be releasing these as part of a file with some other drop anywhere type scripts, like holes and boulders.
Maybe you should give Dink an energy bar or something? And the energy bar goes down as Dink pushes. And maybe, the energy bar isn't only affected by pushing, but it's also affected by Dink fighting and such?
if you release such a dev file that would be awesome! i can just imagine the Dink conversions...
You could use sp_x and sp_y procedures.