The Dink Network

The Creation of Dmods

November 10th 2007, 12:10 PM
burntree.gif
Hylander
Peasant He/Him United States
Playin solitare till dawn with a deck of 51.. 
Lets say for the sake of argument, that a person has average intelligence, some programming experience (though not in C++), say an hour a day to dedicate, an idea, and the desire to learn and create. How long would it take to bust out a DMOD that was their own, using only minimal established sprites and game structure?

I hope this isn't too vague. I'm really interested in trying to do a DMOD, but I don't want start something that I can't finish, or lose interest in. I believe that once I can get the hang of creating one, the desire to do a better one will increase exponentially.

I'll gladly accept all flames and feedback, and frivolous banter.
November 10th 2007, 01:40 PM
spike.gif
It's not hard to figure out DinkC, just copy scripts from the original Dink and other dmods and modify them for your own needs. Figuring out mapping, say_stop commands and how to advance a quest (globals) is enough to start creating a dmod, learning the rest of the commands in the process as you need them.

So, for a decent but short dmod, not long... A month perhaps.
November 10th 2007, 06:05 PM
burntree.gif
Hylander
Peasant He/Him United States
Playin solitare till dawn with a deck of 51.. 
Thanks Scratcher..I appreciate that.