Reply to Re: The Creation of Dmods
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It's not hard to figure out DinkC, just copy scripts from the original Dink and other dmods and modify them for your own needs. Figuring out mapping, say_stop commands and how to advance a quest (globals) is enough to start creating a dmod, learning the rest of the commands in the process as you need them.
So, for a decent but short dmod, not long... A month perhaps.
So, for a decent but short dmod, not long... A month perhaps.