Save Poll
Choose one:
Savebots V.S Save anywhere, anytime
*Note: In a big game (most probably near 8+ hours)
Savebots V.S Save anywhere, anytime
*Note: In a big game (most probably near 8+ hours)
: Choose one:
: Savebots V.S Save anywhere, anytime
: *Note: In a big game (most probably near 8+ hours)
I think save any time is always superior, if you can pull it off.
There are a number of technical issues with saving at any time. Saving and loading resets the screen and kills any scripts running. So if you let the user do it anywhere, you have to plan everything carefully or it's bound to mess something up. Especially if you have scripts running in the back ground (eg. timers or poison). You'd probably have to put a script on each screen to start them back up after a save-load.
: Savebots V.S Save anywhere, anytime
: *Note: In a big game (most probably near 8+ hours)
I think save any time is always superior, if you can pull it off.
There are a number of technical issues with saving at any time. Saving and loading resets the screen and kills any scripts running. So if you let the user do it anywhere, you have to plan everything carefully or it's bound to mess something up. Especially if you have scripts running in the back ground (eg. timers or poison). You'd probably have to put a script on each screen to start them back up after a save-load.
you must do save bots, because as PQ has showed me, i just restart the game every time the bad guys are killed and i keep getting gold and exp really, too fast for proper gameplay

: There are a number of technical issues with saving at any time. Saving and loading resets the screen and kills any scripts running. So if you let the user do it anywhere, you have to plan everything carefully or it's bound to mess something up. Especially if you have scripts running in the back ground (eg. timers or poison). You'd probably have to put a script on each screen to start them back up after a save-load.
You don't have to do so, and an escape menu saving system (see the neat name?
) doesn't even have to be a save-everywhere menu... You can just type e.g.
if (&timer > 0)
unfreeze(1);
return;
during the time of poison/timer. If you have scripts running in the backround for the whole game/really long time, you have a little must to do savebots.
You don't have to do so, and an escape menu saving system (see the neat name?

if (&timer > 0)
unfreeze(1);
return;
during the time of poison/timer. If you have scripts running in the backround for the whole game/really long time, you have a little must to do savebots.
Make something with the function of a savebot, but with new graphics.
