Reply to Re: Save Poll
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: There are a number of technical issues with saving at any time. Saving and loading resets the screen and kills any scripts running. So if you let the user do it anywhere, you have to plan everything carefully or it's bound to mess something up. Especially if you have scripts running in the back ground (eg. timers or poison). You'd probably have to put a script on each screen to start them back up after a save-load.
You don't have to do so, and an escape menu saving system (see the neat name?
) doesn't even have to be a save-everywhere menu... You can just type e.g.
if (&timer > 0)
unfreeze(1);
return;
during the time of poison/timer. If you have scripts running in the backround for the whole game/really long time, you have a little must to do savebots.
You don't have to do so, and an escape menu saving system (see the neat name?

if (&timer > 0)
unfreeze(1);
return;
during the time of poison/timer. If you have scripts running in the backround for the whole game/really long time, you have a little must to do savebots.