Windinkedit help?
June 18th 2007, 07:51 PM

dunnojo


I'm a total neewb, so this question may sound stupid..
I've watched some of the video tutorials, and started to map a little.. But everytime I try the map, it loads the original dink.. It also does that if I fire it up with DFArc??
I've watched some of the video tutorials, and started to map a little.. But everytime I try the map, it loads the original dink.. It also does that if I fire it up with DFArc??
Have you downloaded Skelton B? Though it should come with the original game. Just click the new icon, and it should come up with the D-Mod properties box, where you enter the D-Mod directory, name, author, blah blah blah etc.
That message was actually from DinkDude95, you see, we're at school, and all the computers are linked, and when I logged in, it logged me in on all the school PCs. And I logged in while he was typing, so it came up as me saying that when it was actually him.

lol, you'd better not be saving your password on a school pc again.
I'll just confirm what Unreal said by saying "It's true you know."
lol, you'd better not be saving your password on a school pc again.
But if you don't save the password, then it doesn't show the avatar and you can't edit it if you make mistakes etc.
lol, you'd better not be saving your password on a school pc again.
But if you don't save the password, then it doesn't show the avatar and you can't edit it if you make mistakes etc.
If you don't save the password, you log in manually every time.
Okay, let's get back on topic.

Okay, let's get back on topic.
June 19th 2007, 07:40 AM

dunnojo


Skelton B came with windinkedit right?
Made a new D-Mod, filled all the things out in the properties box.. Created a couple of rooms, saved the mod.. Clicked test D-Mod.. But still no luck..
Made a new D-Mod, filled all the things out in the properties box.. Created a couple of rooms, saved the mod.. Clicked test D-Mod.. But still no luck..
June 19th 2007, 08:33 AM

dunnojo


Hmmm.. Strange, I was giving it a 3th try..
Created a new map once again, and i worked! Although I didn't make much difference, from the first two maps..
So is there a way to copy the screens, from the first map i made?
Created a new map once again, and i worked! Although I didn't make much difference, from the first two maps..
So is there a way to copy the screens, from the first map i made?
June 19th 2007, 11:20 AM

dunnojo


Never mind, i figured it out..
Last question, is there a way to convert the d scripts to c scripts?
Last question, is there a way to convert the d scripts to c scripts?
THere is such a threat so try to search it.
June 19th 2007, 12:02 PM

dunnojo


Can't seem to find it, please point me in the right direction. (link)
You can't.
Use DMODs that have .c files, not .d. the source for the original game is in the 'development' folder inside source.zip.
Use DMODs that have .c files, not .d. the source for the original game is in the 'development' folder inside source.zip.