How To Start Creating D-Mods (Closed)
First, go to C:\Program Files\Dink Smallwood\develop and look through the provided tutorials that come with the game. That will get you started.
You'll probably want to use a D-Mod skeleton, like Skeleton S. This works as a 'blank' D-Mod that you'll add a map, scripts, sounds, etc. to.
Tutorials
An Introduction to D-Mod Making is a new, extremely good tutorial for beginning D-Mod authors.
The Rudiments of Scripting is a rather good tutorial for learning how to script.
There are several Video Tutorials available (scroll down to the bottom of the page). These are videos that allow you to watch a D-Mod being created.
Tools
WinDinkedit Plus is another map editor that works quite well. Some people still prefer Dinkedit, though.
You might want to try DinkC Editor, which has syntax checking (so it will tell you if your scripts won't work).
Good luck!
(Note: This topic is closed, because general D-Mod questions should not be asked in this thread. If you think something should be added to this post, please private message me. Thanks!)
You'll probably want to use a D-Mod skeleton, like Skeleton S. This works as a 'blank' D-Mod that you'll add a map, scripts, sounds, etc. to.
Tutorials
An Introduction to D-Mod Making is a new, extremely good tutorial for beginning D-Mod authors.
The Rudiments of Scripting is a rather good tutorial for learning how to script.
There are several Video Tutorials available (scroll down to the bottom of the page). These are videos that allow you to watch a D-Mod being created.
Tools
WinDinkedit Plus is another map editor that works quite well. Some people still prefer Dinkedit, though.
You might want to try DinkC Editor, which has syntax checking (so it will tell you if your scripts won't work).
Good luck!
(Note: This topic is closed, because general D-Mod questions should not be asked in this thread. If you think something should be added to this post, please private message me. Thanks!)
Updated, because Christiaan is awesome.