VERY new to D-Mods
Well... I'm not new to the Dink games, but I AM new to making D-Mods.
Let's say I haven't done ANYTHING toward making a D-Mod. Where would I start?
I feel like a noob...
Let's say I haven't done ANYTHING toward making a D-Mod. Where would I start?
I feel like a noob...
Haha, there are so many threads like this... read one.
Fixed the link.
Fixed the link.
In the folder called 'development' a file called tut1.txt can be found, that's a usefull start.
Furthermore, what I found to be very useful is to check other DMODs how they do things. I remember my first DMOD to be a DMOD made out of scripts taken from other DMODs and then slightly altered. So starting by modifying other DMODs might be a good start too.
Just be patient and you'll find out how to do it.
Furthermore, what I found to be very useful is to check other DMODs how they do things. I remember my first DMOD to be a DMOD made out of scripts taken from other DMODs and then slightly altered. So starting by modifying other DMODs might be a good start too.
Just be patient and you'll find out how to do it.
It's funny how I never had any trouble starting creating a DMOD. I found out all good docs etcetera by myself.
The development folder in the Dink folder is the place to start. It helped me put the first steps too.
Then there are some TMods (Tutorial Mods) on this site, of which TROS (The Rudiments Of Scripting) is probably the best (I think). Another good one is Dink Goes Boating.
The development folder in the Dink folder is the place to start. It helped me put the first steps too.
Then there are some TMods (Tutorial Mods) on this site, of which TROS (The Rudiments Of Scripting) is probably the best (I think). Another good one is Dink Goes Boating.










