survey: speed vs. custom palettes
OK, if you had a program which converted _any_ type of image files to the dink palette, and made them bitmps, which would be more important to you:
1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
2.- or the ability to change the palette really easily.
I have a branch in the development of my program see, and i thought I'd ask everyone first

is 16 seconds too long? how many pictures are you likely to change at once??
: OK, if you had a program which converted _any_ type of image files to the dink palette, and made them bitmps, which would be more important to you:
: 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: 2.- or the ability to change the palette really easily.
: I have a branch in the development of my program see, and i thought I'd ask everyone first
: is 16 seconds too long? how many pictures are you likely to change at once??
I don't care how long it takes. Doing it manually takes MUCH MUCH MUCH longer! I hope that answers your question.
: 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: 2.- or the ability to change the palette really easily.
: I have a branch in the development of my program see, and i thought I'd ask everyone first

: is 16 seconds too long? how many pictures are you likely to change at once??
I don't care how long it takes. Doing it manually takes MUCH MUCH MUCH longer! I hope that answers your question.
And what mean *any file*.
It is JPG, PNG, EMF, PIC and other advanced types?
Oh, and about your question,
I think you can concentrate on speed. It is
important, I think.
It is JPG, PNG, EMF, PIC and other advanced types?
Oh, and about your question,
I think you can concentrate on speed. It is
important, I think.

: OK, if you had a program which converted _any_ type of image files to the dink palette, and made them bitmps, which would be more important to you:
: 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: 2.- or the ability to change the palette really easily.
: I have a branch in the development of my program see, and i thought I'd ask everyone first
: is 16 seconds too long? how many pictures are you likely to change at once??
What is the alrternative to "changing the palette really easily", not changing at all or with a little difficulty? 'Cause it's not something most people will need, so I don't think it matters if it takes a little work, but if you couldn't do it at all that's a significant tradeoff.
: 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: 2.- or the ability to change the palette really easily.
: I have a branch in the development of my program see, and i thought I'd ask everyone first

: is 16 seconds too long? how many pictures are you likely to change at once??
What is the alrternative to "changing the palette really easily", not changing at all or with a little difficulty? 'Cause it's not something most people will need, so I don't think it matters if it takes a little work, but if you couldn't do it at all that's a significant tradeoff.
: And what mean *any file*.
: It is JPG, PNG, EMF, PIC and other advanced types?
: Oh, and about your question,
: I think you can concentrate on speed. It is
: important, I think.
yep, pic, xpm, jpeg, png, psd and whole heap more. there are over 50 different types supported.
: It is JPG, PNG, EMF, PIC and other advanced types?
: Oh, and about your question,
: I think you can concentrate on speed. It is
: important, I think.

yep, pic, xpm, jpeg, png, psd and whole heap more. there are over 50 different types supported.
: : OK, if you had a program which converted _any_ type of image files to the dink palette, and made them bitmps, which would be more important to you:
: : 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: : 2.- or the ability to change the palette really easily.
: : I have a branch in the development of my program see, and i thought I'd ask everyone first
: : is 16 seconds too long? how many pictures are you likely to change at once??
: What is the alrternative to "changing the palette really easily", not changing at all or with a little difficulty? 'Cause it's not something most people will need, so I don't think it matters if it takes a little work, but if you couldn't do it at all that's a significant tradeoff.
It would involve deleting a file, every time you wanted to change the palette.... I'll try it out, and see what the speed increase is like
: : 1.- speed (currently it takes 16 seconds to convert 4 medium sized sprites (medium is like a section of stone wall)
: : 2.- or the ability to change the palette really easily.
: : I have a branch in the development of my program see, and i thought I'd ask everyone first

: : is 16 seconds too long? how many pictures are you likely to change at once??
: What is the alrternative to "changing the palette really easily", not changing at all or with a little difficulty? 'Cause it's not something most people will need, so I don't think it matters if it takes a little work, but if you couldn't do it at all that's a significant tradeoff.
It would involve deleting a file, every time you wanted to change the palette.... I'll try it out, and see what the speed increase is like
