hard.dat
I've noticed that there are a couple of variations of hard.dat fixing hardness dealing with the tiles. Now that dink has reached v1.08, is the one included with this version the best?
It depends... No one hardness is best in all situations. It really depends on what you want.
No. The hard.dat for 1.08 wasn't modified at all, as there is a slight possibility that old D-Mods could use it, and break.
I think the Hard.dat Rewrite is a good version... ideally I should update it to fix a few small issues.
I think the Hard.dat Rewrite is a good version... ideally I should update it to fix a few small issues.
But I thought that the DMODs used the hard.dat in their folder(directory or whatever)? So it shouldn't have any effect on them? I am confused.
April 11th 2006, 06:18 PM

Neo


If there's no hard.dat in the D-Mod directory, the game will use default hard.dat (from Dink directory)
Ohhh, I get it now. I thought that I read somewhere in tutorials that it was required... But yeah, it uses that one. And when you go into dinkedit, it copies it I think.