The Dink Network

hard.dat

April 11th 2006, 11:07 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I've noticed that there are a couple of variations of hard.dat fixing hardness dealing with the tiles. Now that dink has reached v1.08, is the one included with this version the best?
April 11th 2006, 02:30 PM
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metatarasal
Bard He/Him Netherlands
I object 
It depends... No one hardness is best in all situations. It really depends on what you want.
April 11th 2006, 05:35 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
No. The hard.dat for 1.08 wasn't modified at all, as there is a slight possibility that old D-Mods could use it, and break.

I think the Hard.dat Rewrite is a good version... ideally I should update it to fix a few small issues.
April 11th 2006, 06:05 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
But I thought that the DMODs used the hard.dat in their folder(directory or whatever)? So it shouldn't have any effect on them? I am confused.
April 11th 2006, 06:18 PM
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Neo
Ghost They/Them
 
If there's no hard.dat in the D-Mod directory, the game will use default hard.dat (from Dink directory)
April 11th 2006, 06:46 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Ohhh, I get it now. I thought that I read somewhere in tutorials that it was required... But yeah, it uses that one. And when you go into dinkedit, it copies it I think.