When a WAV isn't a WAV
Wasted an hour or two tracking down a bug in Dink.exe where a seemingly OK 22K 8bit mono PCM file would crash the game on load_sound(). Made the file with WavePad. A WAV made with Sound Recorder worked file. The solution? Open the bad wave file in Sound Recorder and save it again.
Thanks, DirectX. You rock hard.
Thanks, DirectX. You rock hard.