The Dink Network

teleporting enemy

January 10th 2006, 06:59 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
has there ever been an enemy (in any DMOD of course...) that had the ability to teleport? i was thinking it would be cool to have one that teleports when you get close to it and fires from a distance (maybe having a weak melee attack as well). just a thought, i have no plans on doing it, since i most likely couldn't ...
January 10th 2006, 07:11 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The Undead Zombies in Initiation will teleport behind Dink and try to hit him whenever you swing your weapon.
January 10th 2006, 08:39 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
i was thinking more along the lines of teleporting away from dink to get out of his reach
January 11th 2006, 09:19 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
That's possible, you simply divide the screen into several areas (like, 4), you check in which area Dink currently is and when Dink attacks, you change the coordinates of the foe to somewhere in an area that is out of his reach (like the diagonals for example, if Dink is in the upperleft area, warp the foe to the bottomright area). You will have to keep in mind that you'll have to modify the script on screen that don't have the full screen in use/visitable by Dink otherwise the foe would warp outside of Dink's reach (quite literally ) You can then change the boundaries of the areas in that script or do similar changes.