Reply to Re: teleporting enemy
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That's possible, you simply divide the screen into several areas (like, 4), you check in which area Dink currently is and when Dink attacks, you change the coordinates of the foe to somewhere in an area that is out of his reach (like the diagonals for example, if Dink is in the upperleft area, warp the foe to the bottomright area). You will have to keep in mind that you'll have to modify the script on screen that don't have the full screen in use/visitable by Dink otherwise the foe would warp outside of Dink's reach (quite literally
) You can then change the boundaries of the areas in that script or do similar changes.
