Sp_target
Is it possible, when a foe has sp_target(¤t_sprite, 1); to kill the sp_target?
Like, a slayer is attacking Dink, and I want him to wander off not minding Dink anymore. How can I do such a thing?
Like, a slayer is attacking Dink, and I want him to wander off not minding Dink anymore. How can I do such a thing?
since the second thing is the sprite number, maybe you could set it to 0? wouldn't that mean that it isn't targeting anything since there is no sprite 0? no clue if it'll work, but it's worth a try...
sp_target(¤t_sprite, 0);
sp_target(¤t_sprite, 0);
Yep, I believe that will work. I believe that's the way it's done in PQ.