Another dubious Windemere suggestion
Monsters should get a damage() proc; something which is run only when their attack hits stuff?
I hope they don't already have that in Dink... I'd feel pretty stupid.
I hope they don't already have that in Dink... I'd feel pretty stupid.
Sort of like hit(), but on the attacker. Hm. The odd time that would be used it would save a bunch of scripting.
If Merlin hasn't put that in, it probably would be easy to add later.
If Merlin hasn't put that in, it probably would be easy to add later.