The Dink Network

What is the hardest part of making a dmod?

December 19th 2004, 03:07 PM
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New graphics? Scripting? Mapping? Balancing? Coming up with an idea? Turning on the computer?

For me, the hardest part might be laying down tiles, because it's so dull. I sorta like decorating though.

Edit: going by my various abandoned projects, that is...
December 19th 2004, 03:11 PM
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Ric
Peasant They/Them Canada
 
I always find its hard to stop talking about it long enough to do it.
After that, I found scripting to be the hardest for me. Its that sort of thing that is hard to learn as you go, unlike graphics. You can use the most primitive graphics and at least they'll work, but a script must be correct to work at all.
December 19th 2004, 03:20 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I would say it is probably scripting things to work in conjuction with one another. Scripting per se is hard, but not too bad... but when trying to make a non-linear adventure... ow.
December 19th 2004, 03:21 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I'm not good with creating new graphics or mapping. Somehow I never feel good with the thing I made. Balancing is difficult too. Especially because I know where I must go and where the secrets are. The player doesn't know that, so it might take him twice as much levelups. This'll often include killing 5 exp-pillbugs 'till you're level 3
December 19th 2004, 05:08 PM
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Dukie
Peasant He/Him
 
The hardest part for me (and maybe some more people) is getting off my lazy ass and actually work on them. After that, everything is easy
December 19th 2004, 05:11 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
I agree with Dukie.That and the thinking...yeah...thinking hurts my head.
December 19th 2004, 05:24 PM
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emotion
Peasant He/Him
 
Probably working with the old technology that is the Dink Engine due to it being so time consuming