The Dink Network

Holy Crap Timing

December 2nd 2004, 09:51 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Whoa. I just got an e-mail from the friendly folks at Gamespy, who don't know that we've moved yet (as far as I know).

"As you are aware we had to rebuild our linux hosting infrastructure to close many security holes. Since that time we have discovered additional vulnerabilities via CGIs on some sites. For this reason we have been forced to disable cgi function on all sites.

We understand this may break application functionality on some sites, but security and reliability are paramount.

To replace CGIs we would like to recommend PHP, which continues to be fully supported on the dynamic servers.

In addition, we will be looking forthwith into providing some CGIs, such as formmail, which will be acceptable in the security profile of our servers.
"

Wow.

Basically The Dink Network is completely based on CGI scripts. Re-writing it in PHP really wouldn't be an option.

I think we lucked out big time.
December 2nd 2004, 11:42 PM
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merlin
Peasant He/Him
 
PHP is better than CGI anyway. I hope the next Miasma will be written in PHP.

But that would seriously suck if the entire DN was disabled.
December 2nd 2004, 11:52 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Yeah, between a supposedly better language and a shorter wait for the site to return, I think I'd choose the latter.
December 3rd 2004, 07:09 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Miasma 3 will be written in Perl.

I know Perl pretty well. I do not know PHP besides creating a couple test scripts.

I could create a pretty good Perl-based Miasma 3 or a mediocre PHP-based Miasma 3.