The Lost One: Mythago Wood
And so, the gods of words decreed that there shall be a new article to grace the land of The Dink Network, and all were repulsed in its horror. Instead of focusing on random things, funny questions, abandoned discussions, it would instead focus on the utter horror gnawing at the underbelly of The Dink Network: D-Mods that were started, but never saw the light of day.
For The Lost Part One, I've decided to focus on Mythago Wood. It was started by SabreTrout, and he recruited the aid of Simeon, Binirit and myself. The project promptly went no-where, but we did get some kinda cool test screenshots made out of it.
For more information, including what the original thoughts were, read the comments.
SabreTrout would head up production of Mythago Wood, while Jamie would head a larger team in charge of another D-Mod. Needless to say, both projects disappeared quite quickly.
There were a few e-mails exchanged between our small group, which mainly focused on what sort of theme Mythago Wood should take:
In an effort to aid communication, I created a private Mythago Wood group on Yahoo. The idea was that all of us would sign up, and have a central place to store our ideas, progress, files, and so on.
I sent a few useful (to me) scripts to my fellow team members, and created a few screenshots to show how huge trees could make Mythago Wood look quite unique.
Things looked like they were off to a good start in early August of 2003, when...
In October, SabreTrout e-mailed us an apology for delays, and attached a party script that he thought we should use. That was pretty much a death knell to the whole project.
The screenshots I made to demonstrate the giant trees also survived, and if we ever developed it to a playable form, I think you'd agree it would be special.
Screenshot 1
Screenshot 2
Screenshot 3
For The Lost Part One, I've decided to focus on Mythago Wood. It was started by SabreTrout, and he recruited the aid of Simeon, Binirit and myself. The project promptly went no-where, but we did get some kinda cool test screenshots made out of it.
For more information, including what the original thoughts were, read the comments.
The Foundation
Perhaps I should have talked to SabreTrout before posting this article, as I'm not sure exactly what inspired Mythago Wood. Back in July of 2003, SabreTrout posted a blog (that he has since deleted) about a partnership that he had formed with Jamie to produce two group D-Mods.SabreTrout would head up production of Mythago Wood, while Jamie would head a larger team in charge of another D-Mod. Needless to say, both projects disappeared quite quickly.
The Idea
The core idea was to use SimonK's Mog character graphics in some sort of wooded setting.There were a few e-mails exchanged between our small group, which mainly focused on what sort of theme Mythago Wood should take:
ROUTE 1 : Spooky ForestAfter some discussion, it was decided to create a mix of Fantasy and Spooky for super fantastic adventure. Woohoo, progress!
... So I was thinking, that to make the game a spooky one, we would need to have a new lantern graphic made, that allowed you to see a lot more, with pretty much the corners of the screen covered.
ROUTE 2 : Fantasy
This was how I originally envisaged Mythago Wood. It wouldn't be all dark and dreary, but quite mystical. It would be a forest inhabited by all sorts of mythical creatures, dragons, fairys, as well as other little critters.
Something is happening in the Wood, something is wrong (I'm not sure what yet...) and you as a Mog, feel it is your duty to save your home!
-SabreTrout
In an effort to aid communication, I created a private Mythago Wood group on Yahoo. The idea was that all of us would sign up, and have a central place to store our ideas, progress, files, and so on.
I sent a few useful (to me) scripts to my fellow team members, and created a few screenshots to show how huge trees could make Mythago Wood look quite unique.
Things looked like they were off to a good start in early August of 2003, when...
The Downfall
... nothing happened! After the Yahoo! group was created, nothing else was really discussed. Nobody seemed to be interested in further development, and without instruction from SabreTrout, no serious development took place.In October, SabreTrout e-mailed us an apology for delays, and attached a party script that he thought we should use. That was pretty much a death knell to the whole project.
What Survived
Apparently, the party script lives on in Cloud Castle 2. Or perhaps it is a completely different party script.The screenshots I made to demonstrate the giant trees also survived, and if we ever developed it to a playable form, I think you'd agree it would be special.
Screenshot 1
Screenshot 2
Screenshot 3
The Bottom of the Tree looks like sausage fingers(obviously limited by the dink engine), but pretty cool nontheless.
Oooooooh I like screenshots 2 and 3.This reminds me of how the ewoks had their little houses in the trees...
ooo... I like seeing things of what might have been - I've been thinking of doing something that shows a few of the graphics I've made over the years for other mods... not a DMOD, but like a trailer or something. I should check with the respective parties they were made for first I guess...
If only you had told me you were going to do this, I've got a mock up title screen and plot details sitting on my hard drive. But never mind.
I like the new article idea. I mean... there are truly some great d-mods you could do. The Zolan War, The Box, Necromancer (unless Simon is considering finishing that).
Kudos on the new article!
I like the new article idea. I mean... there are truly some great d-mods you could do. The Zolan War, The Box, Necromancer (unless Simon is considering finishing that).
Kudos on the new article!
LT actually had a lot of original content in it, too bad I could never finish it A good lesson for those who want to jump in and start with a huge epic right away.
I've moved on to RMXP, so maybe someday you'll see a Legend's Tale for that.
Great article by the way!
this is an awsome article idea, i think everyone has about two or three entries they could throw in
I haven't written the article in stone, Sabre. I just had the idea to type it up around midnight last night, and finished it 45 minutes later. I didn't want it to sit around, for fear of me just not wanting to work on it anymore.
E-Mail me the title screen and plot details, then I can update it.
Edit: Oh, and the problem with some of the suggestions (i.e. The Zolan War and The Box) is there simply isn't enough information to make an article interesting, unless... I asked Mike Snyder about the core idea, what it would be about, etc. But Wesley disappeared, and I'm not sure his web site works anymore.
E-Mail me the title screen and plot details, then I can update it.
Edit: Oh, and the problem with some of the suggestions (i.e. The Zolan War and The Box) is there simply isn't enough information to make an article interesting, unless... I asked Mike Snyder about the core idea, what it would be about, etc. But Wesley disappeared, and I'm not sure his web site works anymore.
That sounds like a real good idea! I think everyone can help with it too...
I heard about "Between the Shadows" from a reference in "Back from the Grave" and downloaded the intro...whoever made that must have put incredible work into it...was it really to big to download? (as the reference said it was in "Back from the Grave")
Sincerely,
The Vault Dweller
I heard about "Between the Shadows" from a reference in "Back from the Grave" and downloaded the intro...whoever made that must have put incredible work into it...was it really to big to download? (as the reference said it was in "Back from the Grave")
Sincerely,
The Vault Dweller
Woah... This article was made 4 years ago? Unbelievable.