The Dink Network

Cant leave first screen

September 5th 2004, 05:38 AM
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Rubiks
Peasant They/Them
 
Im making a Dmod, yes, and the problem is that i cant leave the screen i start it :| Ive edit some screens around the first screen, but it still doesnt work (+ i havent activated screenlock).
Anybody knows what my problem is?

And, i wonder - How do i activate the statusbar?`The things with Strenght, def, magic, ammount of life and so on,,,

Thanks
September 5th 2004, 05:48 AM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
This activates the status bar

&update_status = 1;
draw_status();
September 5th 2004, 05:49 AM
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Kory
Peasant He/Him Croatia
 
Um....the status bar should be activated all by itself.
And try looking around the screen edges, maybe you placed some objects with hardness or made hardness around it, lol
September 5th 2004, 05:54 AM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
He is probably not using an skeleton Hoewever he can still be using Morpheus skeleton too, and that one sucks since the status bare doesnt show up, here is a tip for you, Download the skeleton b from mike snyder. thst will do the trick
September 5th 2004, 05:56 AM
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Kory
Peasant He/Him Croatia
 
Yup...Skeleton B is the best.
September 5th 2004, 07:22 AM
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MadStalker
Peasant He/Him Finland
tag line 
...Actually, it *might* be the best but it lacks some stuff, like some of the graphics.
September 5th 2004, 08:02 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
That you can't walk to any other screen from the starting screen is because you're on a screen that doesn't really exist. Check your start.c and look for &player_map = xxx;

Change xxx to the number of the map where you want Dink to start in.

EDIT: make that start-1.c instead of start.c
September 5th 2004, 08:49 AM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
That doesn't effect anything, and it's set if you are looking at the screen because that varible is what controls which screen is drawn.
September 5th 2004, 11:04 AM
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and that's why skeleton B sucks. I thought about releasing another skeleton with a clean dink.ini and all the graphics etc. but didn't do it since I felt it was too similar with the other skeletons. heh. Someone who it doesn't bother could go and release a clean skeleton. I've done my own skeleton dmod though, and I've used the same one for around 3 years.
September 5th 2004, 01:19 PM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
Does Skeleton b suck because the lines in dink.ini Well it is better than skeleton x and thats for shure. and there is no point realeasing a new skeleton is it? it is already 3 of them and they are pretty good , but i am not going to tell you what to do.
September 13th 2004, 02:31 AM
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//Uh, I think somewhere in start-1.c of your
//story folder you have to put in something
//like Glennglenn said:

&update_status = 1;
draw_status();

//I think that should do the trick.