Graphics in Blender
I was wondering, does any one know at what ang the camera should be for creating sprites out of blender animations?
I use about 30 deg from horizontal or about 60 from vert. Its close to the original.
I rendered a cube and compared it to a house from dink and it seemed very close(if not exact) with the camera at 30.
Don't forget to edit-camera ORTHO, when making graphics for 2d game use.
I rendered a cube and compared it to a house from dink and it seemed very close(if not exact) with the camera at 30.
Don't forget to edit-camera ORTHO, when making graphics for 2d game use.
