Reply to Re: Graphics in Blender
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I use about 30 deg from horizontal or about 60 from vert. Its close to the original.
I rendered a cube and compared it to a house from dink and it seemed very close(if not exact) with the camera at 30.
Don't forget to edit-camera ORTHO, when making graphics for 2d game use.
I rendered a cube and compared it to a house from dink and it seemed very close(if not exact) with the camera at 30.
Don't forget to edit-camera ORTHO, when making graphics for 2d game use.
