The Dink Network

Graphics in Blender

July 25th 2004, 03:16 PM
pq_skull.gif
Drake
Peasant He/Him
 
I was wondering, does any one know at what ang the camera should be for creating sprites out of blender animations?
July 25th 2004, 05:07 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
I use about 30 deg from horizontal or about 60 from vert. Its close to the original.
I rendered a cube and compared it to a house from dink and it seemed very close(if not exact) with the camera at 30.
Don't forget to edit-camera ORTHO, when making graphics for 2d game use.
July 25th 2004, 09:11 PM
pq_skull.gif
Drake
Peasant He/Him
 
Thanks Ric! I'll get back if or more likely when I need help animating
edit: Never mind, I'll just PM you