The Dink Network

Dinkedit text too big

May 12th 2004, 12:28 PM
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On my new comp, the info text lines in dinkedit are too big, eat too many lines, so that I can't see the X & Y coordinates. Annoying to say the least!

What can I do to fix this?
May 12th 2004, 03:29 PM
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SimonK
Peasant He/Him Australia
 
the text on the bottom of the screen is too big? That's a new one... Screen res shouldn't be playing a part as it runs in it's own dos view I thought.

You could try WDE... but I think from previous posts you don't like it.
May 12th 2004, 10:33 PM
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legolas
Peasant He/Him
 
You can toggle the text off
May 12th 2004, 11:37 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
You can toggle the text off

Yeah, but that's not an option because you do want to see the X & Y coordinates.
May 13th 2004, 04:05 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Toggle/re-toggle, then?
May 13th 2004, 06:43 AM
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doesn't help.
May 13th 2004, 06:46 AM
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It'd be tremendous if there was an option to toggle the help text off but keep the X & Y coordinates...
May 15th 2004, 01:40 PM
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I still haven't solved this problem, but I get those coordinates usually right just by estimating them by naked eye. I fear I've been dinking too long.

Even still though, I'd appreciate it if someone could tell me a way to do something about it.
May 15th 2004, 11:18 PM
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legolas
Peasant He/Him
 
download the source code and edit...
May 16th 2004, 12:36 AM
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glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
where can you get the source code to dinkedit?
May 16th 2004, 01:51 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
I believe it's here...
May 16th 2004, 02:17 AM
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legolas
Peasant He/Him
 
now thinking about that: in Redink, what is redmod?
May 16th 2004, 02:31 AM
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glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
i remember now, for a long time ago i downloadedthat source and dinkedit was there, but it doesnt matter i am not familiar with C++
May 16th 2004, 06:54 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Copy and paste from the readme:

There are two .exe's included: reDink.exe is a general dink.exe replacement, and reDmod.exe is an exe meant for D-Mod authors to put in the directory of their D-Mod. reDmod.exe doesn't try to update dinksmallwood.ini, doesn't allow the use of the -game parameter, and will try to run the D-Mod in the current directory instead of /dink. That way D-Mod developers don't have to worry about whether or not the player has reDink installed in order to use it. The player does have to be smart enough to run the included exe when prompted from within the game though. Thanks to SimonK for the suggestion.
May 16th 2004, 08:11 AM
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legolas
Peasant He/Him
 
not usable for me if I also use objects from the main dir?
May 16th 2004, 08:31 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Um, if I understand what you're trying to ask here (it does help to be clear), it is indeed usable.
May 17th 2004, 03:51 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Yep, Tal is right. It works exactly the same as the normal Dink executable, except for the location. It will look for files in the D-Mod's directory first, and if it cannot find them, then it will look into the original dink directory.
May 17th 2004, 11:13 PM
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legolas
Peasant He/Him
 
that makes it pretty cool