The Dink Network

Da Collumn

April 8th 2004, 10:08 PM
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Drake
Peasant He/Him
 
This is the general Windmere collumn where i will attempt to poke, prod and, beat out information from the team working on Project Windmere.
First Question: How do you feel taking part in the largest source project, and biggest improvement to the original dinksmallwood to date?
Second Question: According to your road map page, estamated completion is at about April 30. The last milestone is still under progress, but overdue according to the page. It has'nt been updated in a while, so i would like to know, where are you mile stone wise, what progress youve made since it was updated, and how this effects the estimated release date.
April 8th 2004, 10:57 PM
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merlin
Peasant He/Him
 
Great, but don't ask us on the board. Use email.
April 9th 2004, 03:34 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
So, where's the column? This looks like a small questionnaire to me
April 10th 2004, 11:46 PM
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Drake
Peasant He/Him
 
ok, givwe me time to come up with more questions, n stuff
April 11th 2004, 12:45 AM
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merlin
Peasant He/Him
 
Lol, then it'd REALLY be a questionaire.
April 11th 2004, 02:55 AM
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It's only a questionnaire if he sends it out for everyone to fill in...
April 11th 2004, 03:25 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
It's only a questionnaire if he sends it out for everyone to fill in...
Or if he, akin to the way I carried out my psychology research, simply makes up the results. Erk!
April 11th 2004, 07:08 PM
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Drake
Peasant He/Him
 
no, then it be my 9th grade project on acid rain
April 12th 2004, 03:29 PM
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acid rain is cooool
April 12th 2004, 03:40 PM
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merlin
Peasant He/Him
 
Not really. Acid rain is basically sulfuric acid: the SO2 realeased by factories blends with hydrogen (H2) and oxygen (O2) from the atmosphere to form H2SO4.

Acid rain was the main cause for many ancient monuments, like stone Egyptian pyramids and the marble-based Greek temples, to disappear. Sulfur blends horribly with those two things.
April 12th 2004, 04:08 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Poor little Jveenhof, who we will see no more. What he mistook for H2O was H2SO4.

Acid Rain is cool in Dink though. Which is what matters.
April 12th 2004, 05:33 PM
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Drake
Peasant He/Him
 
Um... about the collumn. Screw it. Windmere is getting along nicely. A feel like an unappreciative jerk to keep sticking my nose in and going, "have yo done any, huh, have you?" Any one who wants some information can go to the site, or sign up for the mailing list for the latest updates. I do have on question though. I heard you may be releasing windmere without a map editor. whats up with that? will we be able to use the old map editor? What will there be tutorial-wise?
April 12th 2004, 06:23 PM
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merlin
Peasant He/Him
 
SabreTrout: I think the rhyme goes something more like this:

Willy was a scientist
He's a scientist no more
He confused the H2O
with H2SO4.

April 12th 2004, 09:32 PM
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wow. that was actually pretty funny. did you make that up?
April 13th 2004, 12:23 AM
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maybe you should do what i'm about to consider doing and submit your material directly to a staff member and see if you can earn a special spot somewhere on the site that gets updated whenever you feel like it. i plan on releasing some form of articles soon enough. good luck with yours, if you decide to continue through with it.
April 13th 2004, 07:19 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I know the actual rhyme (though it's Johnny in the version I heard, not Willy), and let's be honest, my version is much better.
April 14th 2004, 05:24 AM
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We're probably not going to release without the new and improved super uber good map editor because we're a little pressed for time. What we're doing instead is creating a bunch of conversion tools. So yes, you will be able to use the old editor. But the new one! The new editor.. ah yes..

*cough*freescrolling*cough*
*cough*lightmaps*cough*
*cough*noneofthisisconfirmed*cough*
April 14th 2004, 05:37 AM
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April 14th 2004, 02:23 PM
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Drake
Peasant He/Him
 
lightmaps?
April 14th 2004, 04:17 PM
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i believe he means compressed maps. but either way, it sounds like a great thing.
April 14th 2004, 04:18 PM
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Ric
Peasant They/Them Canada
 
Areas on the screen that get extra light, like aroung a fire. Can be done to lighten sprites like dink when they are close to light source.
In itself it does not make for a good game, but adds detail.
April 14th 2004, 07:02 PM
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merlin
Peasant He/Him
 
*cough*noneofthisisconfirmed*cough*

Hahaha.

There won't be lightmaps for a 2D isometric game - it'd only cause problems. There probably will be a light-based hardmap system, however.
April 15th 2004, 03:52 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Sounds interesting, though I dunno what it would be like... But certainly interesting.
April 15th 2004, 05:36 AM
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i'm just ready for it to happen. i was disappointed when i looked at the project status page though. not to say that i could do a better job. but keep up the work, you guys on the windemere team. i think we all owe a big thanks to you for this.
April 15th 2004, 03:10 PM
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merlin
Peasant He/Him
 
Keep in mind we DO go to school full time.
April 16th 2004, 04:42 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Well, you should start skipping school!
April 16th 2004, 05:44 AM
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that's easy for a swordfish to say...
April 17th 2004, 08:56 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger.