Windemere Estimate?
I was wondering if there was any estimate on a possible date or time period in which we can expect a first "playable" or even moddable build of the Windemere engine.
Are there any new developments?
Are there any new developments?
I too would be interested in this.
I'm also curious about the reasons behind going completely new engine. I've read a few threads and my understanding is that to implement all the sound and graphic based changes requested it is better to start from scratch.
Is the DinkC++ also a reason it is better to start from scratch?
And secondly, is anyone interested in doing a version 1.08 of the engine (or if Dan has any time a revised version of redink.exe) in which things like:
increasing the amount of global variables, or the total amount of variables permitted per screen;
increasing the SET_SPRITE_INFO lines;
can be changed.
I'm guessing that going in to fix the bugs with local variables and increasing map size, graphic sequence slots impacts on the desire to remake the engine.
Just my thougts... while I work on my Weird DMOD
I'm also curious about the reasons behind going completely new engine. I've read a few threads and my understanding is that to implement all the sound and graphic based changes requested it is better to start from scratch.
Is the DinkC++ also a reason it is better to start from scratch?
And secondly, is anyone interested in doing a version 1.08 of the engine (or if Dan has any time a revised version of redink.exe) in which things like:
increasing the amount of global variables, or the total amount of variables permitted per screen;
increasing the SET_SPRITE_INFO lines;
can be changed.
I'm guessing that going in to fix the bugs with local variables and increasing map size, graphic sequence slots impacts on the desire to remake the engine.
Just my thougts... while I work on my Weird DMOD
If I have the time, I think I might look into making an unofficial-official v1.08 patch for the hell of it, basically just because of this post. It could be quite fun, and probably wouldn't take too much time.
Increasing total amount of global variables could be quite tricky, as it would alter the save game format.
Increasing total amount of global variables could be quite tricky, as it would alter the save game format.
i vote for dink 1.08 as well, redink.exe is freaking awesome.
Sounds like a good idea to me... the project I'm working on is going to need a crapload of globals.
