The Dink Network

Windemere Estimate?

February 4th 2004, 01:21 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
I was wondering if there was any estimate on a possible date or time period in which we can expect a first "playable" or even moddable build of the Windemere engine.

Are there any new developments?
February 4th 2004, 12:52 PM
pq_skull.gif
Drake
Peasant He/Him
 
yes
February 4th 2004, 02:30 PM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
I too would be interested in this.

I'm also curious about the reasons behind going completely new engine. I've read a few threads and my understanding is that to implement all the sound and graphic based changes requested it is better to start from scratch.

Is the DinkC++ also a reason it is better to start from scratch?

And secondly, is anyone interested in doing a version 1.08 of the engine (or if Dan has any time a revised version of redink.exe) in which things like:

increasing the amount of global variables, or the total amount of variables permitted per screen;

increasing the SET_SPRITE_INFO lines;

can be changed.

I'm guessing that going in to fix the bugs with local variables and increasing map size, graphic sequence slots impacts on the desire to remake the engine.

Just my thougts... while I work on my Weird DMOD
February 4th 2004, 07:05 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
If I have the time, I think I might look into making an unofficial-official v1.08 patch for the hell of it, basically just because of this post. It could be quite fun, and probably wouldn't take too much time.

Increasing total amount of global variables could be quite tricky, as it would alter the save game format.
February 5th 2004, 09:38 AM
girl.gif
joshriot
Peasant They/Them United States
keep it real 
i vote for dink 1.08 as well, redink.exe is freaking awesome.
February 8th 2004, 02:09 PM
pq_rabbit.gif
Sounds like a good idea to me... the project I'm working on is going to need a crapload of globals.
February 8th 2004, 03:20 PM
wizardb.gif
merlin
Peasant He/Him
 
There's no way of implementing that with the current static savegame format.