Reply to Re: Windemere Estimate?
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I too would be interested in this.
I'm also curious about the reasons behind going completely new engine. I've read a few threads and my understanding is that to implement all the sound and graphic based changes requested it is better to start from scratch.
Is the DinkC++ also a reason it is better to start from scratch?
And secondly, is anyone interested in doing a version 1.08 of the engine (or if Dan has any time a revised version of redink.exe) in which things like:
increasing the amount of global variables, or the total amount of variables permitted per screen;
increasing the SET_SPRITE_INFO lines;
can be changed.
I'm guessing that going in to fix the bugs with local variables and increasing map size, graphic sequence slots impacts on the desire to remake the engine.
Just my thougts... while I work on my Weird DMOD
I'm also curious about the reasons behind going completely new engine. I've read a few threads and my understanding is that to implement all the sound and graphic based changes requested it is better to start from scratch.
Is the DinkC++ also a reason it is better to start from scratch?
And secondly, is anyone interested in doing a version 1.08 of the engine (or if Dan has any time a revised version of redink.exe) in which things like:
increasing the amount of global variables, or the total amount of variables permitted per screen;
increasing the SET_SPRITE_INFO lines;
can be changed.
I'm guessing that going in to fix the bugs with local variables and increasing map size, graphic sequence slots impacts on the desire to remake the engine.
Just my thougts... while I work on my Weird DMOD