The Dink Network

Easy DinkC 2 - Bet you thought I had stopped working on it!

January 19th 2004, 10:36 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
But I haven't. It's proceeding. I'm done with the base more or less, except for the configuration (preferences/options/settings, whichever you prefer), and I have started on what is gonna make this program deserve it's name, "easy".

If you haven't got a clue of what I'm talking about, take a look at my previous preview, or better yet, download the current, Easy DinkC 1.4 to see what difference this new version will really make.

The new preview can be found here. Comments are appreciated, if you have any.
January 19th 2004, 10:41 AM
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joshriot
Peasant They/Them United States
keep it real 
this looks like it will be very handy indeed.
January 19th 2004, 11:36 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I knew you would do it, it's great!!

Hmm... now you already have map-reading code you in it. Are you gonna do a built-in map editor??? Allright I'll just shutup
January 19th 2004, 11:59 AM
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Kyle
Peasant He/Him Belgium
 
Yeah, I thought you quit working on it too

Anyway, I see you've got some nice stuff in there with Inside_box() and such. I was wondering if you'd have a cutscene editor too now that you've got map-reading intact. You know, pick sprite from list, put it down, next keyframe, click, click, BAM BOOM BAM, cutscene ready
January 19th 2004, 12:09 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I don't think that this keyframe thing works well with the Dink engine.
January 19th 2004, 12:16 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
They 'keyframes' would only be basic commands in DinkC scripts, I think.
January 19th 2004, 12:31 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Ah... so EDC pasts the move/creation/whatever code itself. I think I got it
January 19th 2004, 12:31 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Yes, the idea has occured to me, although your idea is way better than mine... I think I'll implement that.. yeah.

I was thinking (after applying your idea to mine) that you'd have something that looks like the "move/move stop" dialog I already use.. just that you can pick multiple directions and destinations (sort of like a path-system) and then I'll have EDC make that into move or move_stop commands (most likely the latter), and of course this'll be made possible with multiple sprites in the same "session", so you can move things around in.. um... a synchronized matter (however possible that is in Dink. )
January 21st 2004, 04:12 AM
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SimonK
Peasant He/Him Australia
 
Ooooo... I like it. Keep up the good work!
February 7th 2004, 01:58 PM
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merlin
Peasant He/Him
 
Done yet?
February 7th 2004, 04:10 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
I think he stopped working on it.
February 8th 2004, 01:10 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Yeah. I stop periodically. Like, next week, I have three tests, so I sorta don't have time for much else besides school right now, although I can't help checking this board once in a while. That's become something of a habit.
February 8th 2004, 02:20 AM
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merlin
Peasant He/Him
 
I know how it is (trust me), but everybody needs a little motivation/reminder.
February 9th 2004, 06:00 AM
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Kory
Peasant He/Him Croatia
 
Phoenix you will help very much my lazy ass to produce d-mods!