Dink's speed
Is it possible to affect Dink's speed and timing? (other than with the set_dink_speed(); command)
I tried simply using
sp_speed(1, 100);
sp_timing(1, 50);
(not with those values though)
but it didn't work.
I tried simply using
sp_speed(1, 100);
sp_timing(1, 50);
(not with those values though)
but it didn't work.
You mean how fast the animation graphics play and/or how fast he moves?
By memory, but don't hold me to this
Dink speeds are 1 to 4... or more I'm not sure.
3 is normal, 2 is herb boots and 1 is ultimate cheat fast. 4 is slow, I used 4 for the rowboat in PQ. I believe speed 1 may crash the engine sometimes.
As for changing the speed of the animation, you could try using the init("..."); command to reload the standard graphics with a new speed instead of the default of 43 or something for Dink walking, 250 for idling... or whatever.
By memory, but don't hold me to this

Dink speeds are 1 to 4... or more I'm not sure.
3 is normal, 2 is herb boots and 1 is ultimate cheat fast. 4 is slow, I used 4 for the rowboat in PQ. I believe speed 1 may crash the engine sometimes.
As for changing the speed of the animation, you could try using the init("..."); command to reload the standard graphics with a new speed instead of the default of 43 or something for Dink walking, 250 for idling... or whatever.
More indeed, but any number above 5 is pretty darn slow, so I cannot imagine any kind of use for such values.
So sad, so sad.....
Is there no way to affect Dink's timing? (which is normally 0)

Is there no way to affect Dink's timing? (which is normally 0)
By timing, you mean the wait between calling the animation sequence... I'm not sure what you can do other than use an init command with
set_frame_delay on a specific sequence. I'm not sure that'll work, but I figure it should. It's used to make the sword hit frame hold for a fraction longer in the dink.ini file.
set_frame_delay on a specific sequence. I'm not sure that'll work, but I figure it should. It's used to make the sword hit frame hold for a fraction longer in the dink.ini file.