The Dink Network

Dink's speed

December 24th 2003, 03:55 AM
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Is it possible to affect Dink's speed and timing? (other than with the set_dink_speed(); command)

I tried simply using
sp_speed(1, 100);
sp_timing(1, 50);
(not with those values though)
but it didn't work.
December 24th 2003, 08:35 PM
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SimonK
Peasant He/Him Australia
 
You mean how fast the animation graphics play and/or how fast he moves?

By memory, but don't hold me to this
Dink speeds are 1 to 4... or more I'm not sure.
3 is normal, 2 is herb boots and 1 is ultimate cheat fast. 4 is slow, I used 4 for the rowboat in PQ. I believe speed 1 may crash the engine sometimes.

As for changing the speed of the animation, you could try using the init("..."); command to reload the standard graphics with a new speed instead of the default of 43 or something for Dink walking, 250 for idling... or whatever.
December 25th 2003, 07:50 AM
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More indeed, but any number above 5 is pretty darn slow, so I cannot imagine any kind of use for such values. So sad, so sad.....

Is there no way to affect Dink's timing? (which is normally 0)
December 25th 2003, 03:13 PM
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SimonK
Peasant He/Him Australia
 
By timing, you mean the wait between calling the animation sequence... I'm not sure what you can do other than use an init command with
set_frame_delay on a specific sequence. I'm not sure that'll work, but I figure it should. It's used to make the sword hit frame hold for a fraction longer in the dink.ini file.