The Dink Network

Games

December 22nd 2003, 12:37 AM
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gustav
Peasant He/Him
 
I'll admit I suck when it comes to making D-Mods, but I have been studying programming. 9I'm gonna make a Dink game without using Dinkedit, but with the Dink sprite pack.
December 22nd 2003, 01:10 AM
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merlin
Peasant He/Him
 
Good luck. Hope you've been studying hex editing as well.
December 22nd 2003, 03:46 PM
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gustav
Peasant He/Him
 
I don't need a hex editer. I only know a bit of advanced programming, but all this time i haven't had the internet, I've made over thirteen games. I'd love to upload them, but I doubt Redink1 would let me, as they aren't Dink related.
December 22nd 2003, 06:17 PM
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merlin
Peasant He/Him
 
Er, you kind of have to hex edit to make a game without using the Dink Editor.
December 22nd 2003, 07:39 PM
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gustav
Peasant He/Him
 
Er, you kind of don't have to hex edit to make a game without using the Dink Edit, Merlin.
December 23rd 2003, 03:13 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Right, you could use things like GameMaker, RpgMaker etc. Or just start from scratch with Basic, Pascal, C or whatever language you prefer.
December 23rd 2003, 12:58 PM
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merlin
Peasant He/Him
 
You do if you want to use the dink engine.
December 23rd 2003, 01:15 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Uh, duh, he implied he wouldn't be using the Dink engine in his very first post.
December 23rd 2003, 05:19 PM
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gustav
Peasant He/Him
 
I'm not gonna tell anyone what I'm using for now. But since it won't be automated, like Dinkedit, it's gonna take quite a long time. I started working on it yesterday. I'm gonna do it in segments, starting with the basic part of the game, and releasing it again and again, whenevr I add more quests, If thats alright with Redink1. How far this game gets, depends on how many people want me to keep building on it.
December 23rd 2003, 05:30 PM
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merlin
Peasant He/Him
 
Uh, no he didn't: I'm gonna make a Dink game without using Dinkedit...
December 23rd 2003, 05:37 PM
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gustav
Peasant He/Him
 
Dinkedit relies on the Dink engine. As far as I know, it's impossible to make a game using the dink engine and make it without Dinkedit. And I was trying to make the impression that I wasn't using Dinkedit or the Dink engine.
December 23rd 2003, 07:07 PM
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merlin
Peasant He/Him
 
As far as I know, it's impossible to make a game using the dink engine and make it without Dinkedit.

It's very possible. I seriously doubt anyone would try though. A hex editor would be needed along with knowledge of the map.dat file and how it's interpreted.
December 23rd 2003, 07:56 PM
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gustav
Peasant He/Him
 
If anyone has a question regarding VirtualDink, e-mail me at gustav_dn@hotmail.com or keep on posting in this thread. If you can't find it, make another one, but try to stick to this thread. For a detailed description of VirtualDink, see my preview.