The Dink Network

The BIG brother of BASIC --- DarkBASIC

December 1st 2003, 02:44 PM
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If you want to create a 3d game (shoot-em-up, arcade, etc)

then go to DarkBASIC

and download the trial version.
Im using it right now, and its supperb! WOW
100 lines of code => 3D world where you can move and look with the mouse
December 2nd 2003, 08:51 AM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
I looked int odark basic once..

Unless it has changed, it sucks. You have litle control over the code. Thats why 100 lines can do that.

Less lines of code does not mean better code.
December 2nd 2003, 11:53 AM
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Drake
Peasant He/Him
 
I agree with WC. Lowwer level languages may be easier to code, but have a lot less to offer.
December 2nd 2003, 11:59 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Hmm... though technically in this case, wouldn't DarkBASIC be considered a higher level language? I thought Assembly (lots and lots of code) was low level, and C++/Java et al (less code, more abstractions) were higher level.
December 2nd 2003, 12:16 PM
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OMG, It has changed A LOT! Even NET play is supported (want to make a multi-player (50 players) rpg? )

Command List
December 2nd 2003, 01:16 PM
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Kyle
Peasant He/Him Belgium
 
Actually, without someone to do a whole lot of 3D graphics you couldn't really make anything else than what has already been made. A 50 player online RPG? Don't think so.
December 2nd 2003, 02:09 PM
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Drake
Peasant He/Him
 
Whoops, i got it backwards, but you know what i mean.

hey baal, when are you going to post the screne shot for Hathor Bedhu
December 2nd 2003, 02:50 PM
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OMG, sorry, completely forgot about your request
December 2nd 2003, 06:51 PM
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merlin
Peasant He/Him
 
But if you want the maximum control over your box using a low-level language, try Assembly:

org 100h
jmp START
hello db "Hello Dink Network!",13,10,"$"
START: mov AX,CS
mov DS,AX
mov AH,9
mov DX,hello
int 21h
ret



EDIT: RRGH, why won't this stupid form keep spaces intact?
December 13th 2003, 08:30 AM
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I'm working on a project with Darkbasic. It's rather simple, but it's an interesting language.