The Dink Network

how

October 25th 2003, 03:05 AM
fairy.gif
glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
how much graphics can you add to your d-mod
October 25th 2003, 03:34 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
The sequence number limit is 999, with 50 bmp per sequence number (I believe) but you can actually re-use sequences. It's just a matter of using the init("load raphics_sequence_now...") command

Mind you enemy sprites need both base walk and base attack which occupies 20 sequence numbers technically - although you can sneak in graphics in the 0 sequence number (and possibly the odd numbers in the base attack, I haven't tried, but base attack for brain 9 uses only directions 2, 4, 6, and 8

Hope that helps
October 25th 2003, 03:56 AM
fairy.gif
glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
thank you very much but i`l have one more question:
well.. i am not sure but how do you add an graphic to the cache
isnt it
load_sequence_now- 489
October 25th 2003, 05:03 PM
wizardg.gif
Paul
Peasant He/Him United States
 
Hello. I didn't know you were Native American.

Oh wait a minute, you just left off the quesion mark (and question) from the subject.

load_sequence_now- 489

is pretty close, but you're missing somthing very important, the name of the graphic you want to load.

It should be something like:
load_sequence_now Graphics\Baddies\Zombi- 489