The Dink Network

Hardness error bottom left corner

June 5th, 04:45 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
If I have a low flying hardness line across the bottom left hand corner, then the player can move around this by moving in direction 4 combo with direction 8.

I've tried putting hard sprites that over this area, so that the hard sprite reaches over to x value of 35, so past the edge of vertical menu/screen lockbar.

But you can still move around this in DinkHD and YOD.

I also noticed that the mobile version treats that think blue line as if it isn't there.

(This is the Progeny DMOD which I've opened up to see if I can tweak the scripts to be less error prone... if anyone is wondering)
June 5th, 10:41 AM
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yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
This is some sort of historic bug/oversight. The hardmap is only calculated for the visible screen bounds, with everything outside of that lacking collision. I'm guessing that while walking diagonal, it checks the hardmap out of bounds on the diagonal pixel, omitting the others.

If you lock the screen, it should behave as expected. You can see here how it's determined if interested.
June 6th, 11:33 PM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Yes, screenlock fixed it.

Now just to fix the scripting bugs.