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June 5th, 04:45 AM
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SimonK
Peasant He/Him Australia
 
If I have a low flying hardness line across the bottom left hand corner, then the player can move around this by moving in direction 4 combo with direction 8.

I've tried putting hard sprites that over this area, so that the hard sprite reaches over to x value of 35, so past the edge of vertical menu/screen lockbar.

But you can still move around this in DinkHD and YOD.

I also noticed that the mobile version treats that think blue line as if it isn't there.

(This is the Progeny DMOD which I've opened up to see if I can tweak the scripts to be less error prone... if anyone is wondering)