The Dink Network

Dink Smallwood HD on Mac Problem

October 21st 2020, 07:46 PM
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oimun
Ghost They/Them
 
Click here!

I keep getting this everytime I try to open the game on my maccbook. Any help? Thank you!

"Dink Smallwood HD" needs to be updated.
October 22nd 2020, 12:11 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
For those who aren't aware, Apple made the utterly hilarious decision to deprecate 32-bit executables in Catalina meaning that 90% of slightly older programs no longer work without a recompile from the developers.

RTSoft might notice this post and recompile it for 64-bit systems but Seth's very busy and it might take a while, assuming it's feasible.

If you "upgraded" to Catalina you can always reformat and go back to Mojave, but otherwise you're out of luck if that's what your device came preinstalled with.
October 22nd 2020, 09:42 AM
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oimun
Ghost They/Them
 
Wow, that really sucks Thank you for the quick reeeply
October 23rd 2020, 01:58 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
In the meantime, it's easy enough to run the web versions in your browser to get basically the same user experience. This problem is rife across the gaming world though, and just about every Steam game has a disclaimer about how it won't work.
January 6th 2021, 11:10 AM
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Seth
Peasant He/Him Japan
 
(bit of a late reply but...) Ah, that sucks. Yeah, I'd probably recommend the web versions. I haven't updated my mac tools for a LONG time so it wouldn't be easy for me to fix. Even if I compile a 64bit version, I think Apple has a new security/signing/certificate thing that probably doesn't work with my old way so it will still be showing other scary warnings.
January 6th 2021, 06:56 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
More recently I attempted to download ProtonSDK and compile RTSimpleApp in a newer version of Xcode on Mojave and it was an absolute nightmare to reconfigure the build target to be just for 64-bit macOS so I gave up very shortly into the process.

Also of note for Mac users who stumble upon this thread is that there's a formula for Freedink in Homebrew which seems to work okay and also includes FreeDinkEdit as well as M1 ARM support apparently.
June 5th 2021, 10:22 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
damn, i missed this.

you can always rely on seth to make sure this game is functional and available to the future.