The Dink Network

The walls are aggressive

Green Walls

August 9th 2014, 09:37 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
I set them to repeat and they end up punching each other. If I get close, they punch me!

THEY DON'T EVEN HAVE HIT FRAMES!
August 9th 2014, 10:12 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
They shouldn't be hitting each other or you when they're on brain 6.
August 9th 2014, 10:13 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
But they're all on brain 6.
August 9th 2014, 10:16 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
What else have you set on them?
August 9th 2014, 10:17 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
They're just all brain 6, some are stacked on top of others, and I spread my shitty hardness on them.

EDIT: Hardness changed there too. Is there any way to stop this shit from changing itself?
August 9th 2014, 10:19 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
That's it? Just brain 6? no speed or base walk or anything?
August 9th 2014, 10:29 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
As far as I know, I gave the sprites I need repeat and saved them as to reduce time in placing them. There's some depth dot stuff to make it look temple-y, but that's it...unless having depth dots in the thousands is doing anything weird which would make no sense.
August 9th 2014, 10:54 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
If they don't have any sounds set, they shouldn't be making a peep.
August 9th 2014, 10:56 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
August 9th 2014, 10:57 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Set the base_walk to 750 and the speed to 1.
August 9th 2014, 10:58 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Oh gods, but there's a million of them there. You're sure that's going to work?
August 9th 2014, 10:59 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
You could try placing one on another screen first to see if it works. Even if it doesn't they should at least now animate.
August 9th 2014, 11:00 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
I guess.
August 9th 2014, 11:03 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Still being aggressive.
August 9th 2014, 11:05 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Try making them hard? I dunno. I've never had this problem.
August 9th 2014, 11:06 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Them hitting while being hard would make sense though. I guess.
August 9th 2014, 11:06 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Why are they brain 6? Is there a script that looks for this brain to make them animate or something?
August 9th 2014, 11:07 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
There aren't any scripts attached to the pieces.