Skeleton Titlescreen problem
I'm using skeleton B and i encountered a problem with the titlescreen. My image does appear, but as in the original dink v1.06 appears too. Does anybody know how to disable this? Thanks

//Version Number Killa
&player_map = 32;
load_screen();
draw_screen();
Put this in the start.c before this line:
//This is where we create the TITLE SCREEN.
&player_map = 32;
load_screen();
draw_screen();
Put this in the start.c before this line:
//This is where we create the TITLE SCREEN.
July 29th 2003, 03:36 AM

Hugmungustes


Plus there is a way to do it by brain... Paul Pliska knows it... and I think map 32 has to be blank/black but I could be wrong.