The Dink Network

Skeleton Titlescreen problem

July 29th 2003, 02:44 AM
duck.gif
I'm using skeleton B and i encountered a problem with the titlescreen. My image does appear, but as in the original dink v1.06 appears too. Does anybody know how to disable this? Thanks
July 29th 2003, 03:20 AM
fish.gif
Binirit
Peasant She/Her
 
//Version Number Killa
&player_map = 32;
load_screen();
draw_screen();

Put this in the start.c before this line:

//This is where we create the TITLE SCREEN.
July 29th 2003, 03:36 AM
anon.gif
Hugmungustes
Ghost They/Them
 
Plus there is a way to do it by brain... Paul Pliska knows it... and I think map 32 has to be blank/black but I could be wrong.
July 29th 2003, 04:20 AM
duck.gif
Thanks!
July 29th 2003, 07:56 AM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Or you could just use this code:

int &crap = get_sprite_with_this_brain(8, 1);
sp_kill(&crap, 1);

That way you don't have to have a blank screen.