Alt Hero Dmod Probs
i have a few alt hero dmod probs
my alt hero cant walk off screen!
when theres a screen there
ive tried everything
my alt hero cant walk off screen!
when theres a screen there
ive tried everything
Try this : dink_can_walk_off_screen (1);
and when you want to stop it : dink_can_walk_off_screen (0);
and when you want to stop it : dink_can_walk_off_screen (0);
nope
he walks off screen but it dosent change screen to the next one?
he walks off screen but it dosent change screen to the next one?
dink can walk off screen command makes it so you can move dink off screen but not change the screen. Perhaps you've forgotten to unlock the screen, or perhaps there's hardness in the way? Also you might not have a map square where you're trying to walk to!
ok morpheus im not stupid lol
theres no lock screen
as its the first screen and theres no hardness
theres no lock screen
as its the first screen and theres no hardness
mmm, you said its the first screen, right?
maybe:
Open DinkEdit, write down the map number where YOU start and have that problem.
Open start-1.c or the other start-button script and look for &Player_map = blabla;
make sure that &Player_map = number; is the SAME as the number you start in.
maybe:
Open DinkEdit, write down the map number where YOU start and have that problem.
Open start-1.c or the other start-button script and look for &Player_map = blabla;
make sure that &Player_map = number; is the SAME as the number you start in.
"ok morpheus I'm not stupid lol" - Kinda odd you saying that after following DuckLord's advice..
Hmm.. the same thing happened to me, you know. I fixed it by adding a warp on the start screen.
Try this after loading the map : draw_hard_map();
Try this after loading the map : draw_hard_map();
I finally found your problem, and I fixed it.
If your start screen is 401, for example, then add this at the end of start-1.c, just before killing the task:
screenlock(0);
&player_map = 401;
load_screen(401);
draw_screen();
draw_hard_map();
dink_can_walk_off_screen(0);
If your start screen is 401, for example, then add this at the end of start-1.c, just before killing the task:
screenlock(0);
&player_map = 401;
load_screen(401);
draw_screen();
draw_hard_map();
dink_can_walk_off_screen(0);
my start screen is 400
and morpheus ur idea was more stupid then ducklords
because atleast that sounded like it could of worked lol
btw morpheus u remind me of KI
and morpheus ur idea was more stupid then ducklords
because atleast that sounded like it could of worked lol
btw morpheus u remind me of KI
ThinkDink : Morpheus and I were much worse than KI when we first joined this community, count yourself lucky!