The Dink Network

Updated D-Mod: Malachi the Jerk

February 20th 2014, 03:43 AM
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Malachi the Jerk has been updated again, this time by both Cocomonkey and Leprochaun.

This version has several bugfixes and added features, including updated Dink Network gossip...

February 20th 2014, 03:48 AM
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Cocomonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
Yay thanks.

Complete changelog:

Features:
added stair on screen 214 with script "z-stair"
added script "z-garden" on screen 216 to garden sprites.
added detail to screens 183, 213, 214, 215, 216, 245, 246, 247, 248, 249, 250, 277, and 309.
added "jukebox" script to well on screen 215
Implemented framerate change in mudwalk (so dink looks like he's walking slowly).
Cut off annoying gold-counting noise during grar.c cutscene after a little while
Updated gossip about the Dink Network.

Fixes:
Fixed bug in conversation if you select "No" after asking to buy an elixir (armando.c).
Fixed ability to get 11th legendary loaf in secret area.
Fixed bug introduced in previous update where some endings would return to the title screen faded down.
fixed darkland torches by adding script "z-torch2"
fixed torches on screen 310 by adding script "z-torch1"
in "colin.c" changed the return in the if(&story > 7) check to a goto unfrz
Finally fixed penultimate boss's weird walk animation that people probably thought was intentional. Geeez.

Minor Fixes:
Fixed bizarre characters on the word "cliché."
Fixed speech color on a certain line (grar.c)
Made duck figure in church disappear for good at the appropriate time.
removed hardness from grass sprite on screen 214
changed some pebbles on screens 181 & 182 to person/creature sprites instead of background
Attached MIDIs or "silence" scripts to savebot screens that didn't have them
Made Roland stop roaring like a monster, haha
Added really blatant hint for fireball scroll
Fixed a couple of text lines that displayed BELOW their sprites in v1.08. This is a PSA: USE FREEDINK INSTEAD, IT'S WAY BETTER

Unfixed reported bugs:
Sometimes, Dink's speed will apparently not change as it should when entering or leaving the mud. I couldn't reproduce this. If you encounter this problem, save your game and reload it and Dink's speed will be back to normal.
February 20th 2014, 05:38 AM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
"This is a PSA: USE FREEDINK INSTEAD, IT'S WAY BETTER"

No! I like DFArc 1.08
Decent list of fixes... And its nice to see a hint for the fireball scroll. I myself didn't go after it until halfway through playing on one of my trips to revisit the dungeon garden.