The Dink Network

Wow, i never even noticed this.

January 18th 2014, 12:54 PM
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truthghost
Ghost They/Them
 
I was looking through the "develop" folder and decided to look in graphics.

Man there are a lot of files of cut houses, enemies, characters, and even some .blends, including the bonca!

It's so interesting. Wish I knew how to use blender. Too used to 3ds max.
January 19th 2014, 02:49 AM
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There are? I don't see these...

Also, 3ds max was used to make the original game so I'm not sure why there'd be .blend files in there.
January 19th 2014, 01:11 PM
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truthghost
Peasant He/Him United States
i am Ancient 
You sure?

Dink Smallwood>Develop>Graphics>Windemere>DinkModels>bonka.blend?

There's even like.... monsters from the CD intro! (Just the graphics)

Some red dragon.

This is the bonka raw blend converted into a format you can look at.

It's really interesting,
January 19th 2014, 01:50 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Dunno about that "bonca", but the dragon is from the Windemere Graphics Pack. There's not even a graphics folder in Dink Smallwood>develop.
January 19th 2014, 03:48 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Well, there is! 7 blender files exist.
January 19th 2014, 07:02 PM
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It seems like the path you took has to do with the Windemere Graphics Pack. When Ric was working on that project he probably converted the boncas -renaming them bonka- in the process.
January 20th 2014, 06:06 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Haha they removed the r. That's so clever!