The Dink Network

Skipping first line of text

May 4th 2013, 11:31 PM
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shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
I have an intro which starts with some text. While testing, I tried to skip through all of it. For some reason, that didn't work for the first line. Is this a known issue, and can it be worked around?

It's not really important, but I want things to be right, so if a workaround exists, I want to implement it in my preprocessor.

Here's the simplified code that triggers it (most of the time; I think I've seen it not trigger the problem once or twice as well). This code is in the start game button script:

void click (void)
{
        script_attach (1000);
        wait (1);
        set_mode (2);
        wait (1);
        sp_brain(1, 1);
        wait (1);
        freeze(1);
        wait(1);
        say_stop_xy("First line", 0, 200);
        say_stop_xy("Second line", 0, 200);
        kill_this_task ();
}
May 5th 2013, 05:03 AM
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Kyle
Peasant He/Him Belgium
 
Interesting, never noticed this before. And you're sure you can skip the second line? I noticed you put the wait(1) after the freeze which should activate the _stop functionality. Could be a bug, yeah. Luckily, this bug is pretty minor
May 5th 2013, 06:25 AM
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You mean you can't skip the first line with space? I'm not getting this problem, after running that script 5~10 times.
May 5th 2013, 08:36 AM
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shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
You mean you can't skip the first line with space?

Yes, that's what I mean. I can press space all I want, but it will wait until the line disappears after the normal delay when not pressing space. After that, I can skip the second line normally.

I'm not getting this problem, after running that script 5~10 times.

Hmm, strange.
May 5th 2013, 08:39 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Grats on "Getting colour" shevek woop woop yay u !!