Reply to Skipping first line of text
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I have an intro which starts with some text. While testing, I tried to skip through all of it. For some reason, that didn't work for the first line. Is this a known issue, and can it be worked around?
It's not really important, but I want things to be right, so if a workaround exists, I want to implement it in my preprocessor.
Here's the simplified code that triggers it (most of the time; I think I've seen it not trigger the problem once or twice as well). This code is in the start game button script:
It's not really important, but I want things to be right, so if a workaround exists, I want to implement it in my preprocessor.
Here's the simplified code that triggers it (most of the time; I think I've seen it not trigger the problem once or twice as well). This code is in the start game button script:
void click (void) { script_attach (1000); wait (1); set_mode (2); wait (1); sp_brain(1, 1); wait (1); freeze(1); wait(1); say_stop_xy("First line", 0, 200); say_stop_xy("Second line", 0, 200); kill_this_task (); }