Building Hardness
Here's my problem:
I want to make a dmod using freedinkedit, but I don't know how to make it so the hardness works right around buildings like houses.
Could any of you tell me how you do it?
Pictures would be helpful.
I want to make a dmod using freedinkedit, but I don't know how to make it so the hardness works right around buildings like houses.
Could any of you tell me how you do it?
Pictures would be helpful.
I think FreeDinkEdit is practically the same as DinkEdit itself, right?
You could either place invisible hard sprites around the house or stamp tile hardness around the house.
Making a sprite invisible you change it's type (key 2) to 2. Then you just set its hardness (key 9) to 0. Hold space to see your hardness. Just copy the sprites around the perimeter and make sure there are no holes.
To stamp hardness, you need to go into hardness mode (key H). You can cycle (keys [ and ]) through the various hard tiles and stamp them (key S). Also you can copy (key C) and delete.
If you're lazy, you could just download Hardboxer and that covers most of the buildings I believe. You just have to attach the hboxer script included to the houses.
You could either place invisible hard sprites around the house or stamp tile hardness around the house.
Making a sprite invisible you change it's type (key 2) to 2. Then you just set its hardness (key 9) to 0. Hold space to see your hardness. Just copy the sprites around the perimeter and make sure there are no holes.
To stamp hardness, you need to go into hardness mode (key H). You can cycle (keys [ and ]) through the various hard tiles and stamp them (key S). Also you can copy (key C) and delete.
If you're lazy, you could just download Hardboxer and that covers most of the buildings I believe. You just have to attach the hboxer script included to the houses.
I see! Thank you very much!
The hardness stamper was exactly what I needed, I just didn't know it was there
Now I will be able to progress in my dmod!

The hardness stamper was exactly what I needed, I just didn't know it was there

Now I will be able to progress in my dmod!
PM Sparrowhawk about it so he can put it in the upcoming D-Mods list.
Unless you're keeping the details a secret.

I'm not keeping the details a secret ... I just don't know them all yet!
More seriously though, I don't know exactly what I'm going for yet, except for:
1) Its going to have some cool bosses.
2) It will rely more on problem solving than levelling and combat skill.
3) It is probably going to be short. (But that is probably a given.)

More seriously though, I don't know exactly what I'm going for yet, except for:
1) Its going to have some cool bosses.
2) It will rely more on problem solving than levelling and combat skill.
3) It is probably going to be short. (But that is probably a given.)
First ones are always better short - they're a really great learning tool.
My first one is still in production yet my second was uploaded (over a year ago lol) because it was 1/10th of the size and I actually got it sort of finished. Sighs, now I am spending hours downsizing my original because its just ridiculously large, involved way too much walking and is much better now its smaller and more compact. Good luck with yours darksign, looking forward to it especially the puzzles - I likes me a good puzzle
My first one is still in production yet my second was uploaded (over a year ago lol) because it was 1/10th of the size and I actually got it sort of finished. Sighs, now I am spending hours downsizing my original because its just ridiculously large, involved way too much walking and is much better now its smaller and more compact. Good luck with yours darksign, looking forward to it especially the puzzles - I likes me a good puzzle
