Help on a D-Mod
Hello fellow dinkers. I must start by saying that Matetarasal's guide is helping me a lot(Thank you). I run into one problem, but thats nothing some guide can cover up. So what I am asking is if there is any advanced designers in this network? Thanks.
Yes there are and we would be happy to help
What's the problem?^^
What's the problem?^^
I don't know if anyone can help, but I appreciate it. I have a problem that is, I want to make another dink, that his pants are yellow...(Yes yellow. Please don't ask anything about it for now. ) I mean I need a graphic designer.
There are a few good artists amongst us Dinkers. Iplaydink is probably the most active one. You could always color them by yourself. Would take a few days of work.
I'be sure to PM him. Thanks, Both of you.
If you have paint or photoshop - open all the original graphics, and *colourise* the ones you want to use* one by one hehe - select the area and whammo (I say colourise because that way you keep the shading underneath and dont end up with a block colour which just looks nasty. download a trial if you dont have it maybe?)
Or... Someone made a colourise utility here Clickity that may be of use if you dont have the capabilities/software to colourise, cant remember if it allows you to select areas or not
If you are totally stuck and IPD is too busy, let me know and I will help you get what you are looking for.
simple demo of your choices hope this helps you
Or... Someone made a colourise utility here Clickity that may be of use if you dont have the capabilities/software to colourise, cant remember if it allows you to select areas or not
If you are totally stuck and IPD is too busy, let me know and I will help you get what you are looking for.
simple demo of your choices hope this helps you
Yeah this is the kind of work that probably isn't worth the work you need to spend on it, but if you really need it, do as msdink said
Good luck!
Good luck!
Beat it kid, making D-mods makes people only sad , I mean it maked me said cuz I tried but I couldn't done it.
You could, you're just not putting in enough effort or you're aiming too high for your first d-mod
Anyone can learn.
Anyone can learn.
*sigh* People just aim for way too high for their first D-Mod these days. It took me a total of seven years of jacking with DinkC and on other peoples' D-Mods, to upload my first D-Mod, and look how crappy it was. Create something simple first, and determine whether it's good enough to upload (I didn't do the latter one ). First I'd suggest creating a Romp that people approve as at least a decent D-Mod. Then maybe move into something a little larger, maybe even an Epic.
A good idea is to not focus too much on new cool gameplay, but make a generic d-mod that relies on some good dialogue, or witty humor. That will keep people entertained even if it's just basic screens with pillbugs and slimes on it
I never aimed to be the best in my life, but always aimed to be the fair one. Don't know if that counts as anything on D-Modding but, anyway Killersong96 don't be such a pessimist please. You can do it, I can do it. I mean I am new... And I speak like I always been here. Strange isn't it?
It's fine, we greatly appreciate it when people skip the noob days/months/years of their DN existence xD
*sigh* People just aim for way too high for their first D-Mod these days.
I disagree. You should always aim high imo. The Fall of Tahmar was my first D-Mod and I had never done anything programming related before. I think that if you're aiming high you're encouraging the work process throughout the development and thus have a bigger chance of getting it completed.
I disagree. You should always aim high imo. The Fall of Tahmar was my first D-Mod and I had never done anything programming related before. I think that if you're aiming high you're encouraging the work process throughout the development and thus have a bigger chance of getting it completed.
I'm not saying you should never aim high. But maybe go a little easy on your first D-Mod, and even some of the later ones, cause there is such a thing as aiming too high for your first one.
EDIT: Just look at SabreTrout. He was aiming too high for CC3, which nearly crashed its whole development. And Sabre's done many, and in my opinion, the best D-Mod around.
EDIT: Just look at SabreTrout. He was aiming too high for CC3, which nearly crashed its whole development. And Sabre's done many, and in my opinion, the best D-Mod around.
I'm not saying you should never aim high
True, true.
cause there is such a thing as aiming too high for your first one.
I disagree.
Aim for the stars and realize you can't do half of your planned stuff - it makes you compromise and come up with a better/working solution (that is, if you aren't quitting because of this, but then again, maybe you aren't fit for this kind of "pressure").
True, true.
cause there is such a thing as aiming too high for your first one.
I disagree.
Aim for the stars and realize you can't do half of your planned stuff - it makes you compromise and come up with a better/working solution (that is, if you aren't quitting because of this, but then again, maybe you aren't fit for this kind of "pressure").
Just look at SabreTrout. He was aiming too high for CC3, which nearly crashed its whole development. And Sabre's done many, and in my opinion, the best D-Mod around.
Then again, CC3 isn't Sabres first D-Mod and of course a such an excellent developer as himself want to exceed his previous work with each new D-Mod/file he makes... That's natural.
Then again, CC3 isn't Sabres first D-Mod and of course a such an excellent developer as himself want to exceed his previous work with each new D-Mod/file he makes... That's natural.
In my opinion a modestly ambitious DMOD that turned out better than expected is better than a highly ambitious DMOD that turned out worse than expected. It's better not to aim too highly because a failed DMOD will always be a failed DMOD, no matter how good it is.
Shoot for the stars! If you miss, you'll die in space.
Aim for the stars and realize you can't do half of your planned stuff - it makes you compromise and come up with a better/working solution (that is, if you aren't quitting because of this, but then again, maybe you aren't fit for this kind of "pressure").
But people won't do that, except for you apparently. They'll just quit like Killersong.
But people won't do that, except for you apparently. They'll just quit like Killersong.
Aiming high isn't a problem in my eyes... Its not aiming high that deters me anyway.... it's the lack of motivation to work on my Dmod in my limited spare time.
I still do though... cause that's just how I roll.
I still do though... cause that's just how I roll.